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Showing content with the highest reputation since 01/23/17 in all areas

  1. 9 points
    iamallama

    Devblog 80: Managing time

    Code So, like I said last month, most of January will be taken up with setting up and filling in Trello (project/task management) with stuff that needs to be done. And that is exactly what happened. Hours and hours of documenting everything that needs to be done and a bunch of stuff that is already done (makes it easier to figure out what there is to do if you know what has been done). I can already see the benefit here as I have an actual list to work from instead of memory and just my gut feeling about what's left to do. There is still a lot to fill in and I'll likely be spending a good chunk of February filling more in before getting back to actual programming. Ideally though, this will make the programming go faster. To assist us in project development we have also created a wiki for us to use. Makes it easier to keep track of what is going on instead of having to search through a hundred threads here and there. It is currently private, but likely once the game is released, we will make some or all of it available to look through. We updated the map a little more also. We have added four additional landmarks and descriptions to match. As said before, we will keep adding a little more each month until the whole map is available. -iamallama Art We'd promise to show a little more each dev blog. Below is the updated interactive map. You can see a bit more of the east and we've added some more landmarks. I've also began to work on tiles for the Ebal. We've already shown some art for that in previous dev blogs. But here are the npc's again and some new tiles: As you might've guessed from the hints dropped before, the Ebal are a desert civilization who migrate based on the weather patterns around them. Looking back towards the map, practically every bit of land will have a culture associated with it, from the northern snow-capped peaks to the savannas and jungles down in the south. The Ebal fit squarely in the middle. -lighterthief and bamboozle
  2. 5 points
    Angeljr

    A List of Required updates/plans

    Hey, the title basically says it all. I have been watching Waves of Time for a long time now. I'm always checking up on it(daily). I'm starting to get discouraged about the progression of the game creation process. So I was thinking of an idea at least to me that would help others stay motivated with this game. A checklist of items that we can see you check off and at least see the progress of the Game. That way we can see that how close we are to finishing because at this point the game has been going on for roughly 2 years. I'm discouraged because i feel like there's no end in sight. Please don't take this to much to heart i just feel as supporters/fans we deserve a little more communication. That being said i understand that the real world comes first and jobs. But posting an update about time management is just sad to me.... I apologize if this has already been said or touched on.
  3. 5 points
    Hm, just thanking the devs for their great work; they are very aware and have connection with the community unlike other larger games where you get the boring automated message that is no help at all. Just happy that the developers spend their time responding to messages. I hope it can stay like this until the game becomes larger where automated messages are necessary. Thanks to these staff and developers for their hard work; reply underneath to support these hard working people. Aridosa Stalker iamallama Developer Lighterthief Lead Artist minche Advanced Spammer AmY Newbie Astral Noise Maker Bamboozle Tamer of Wild Fruit boshed wat dakradha Newbie fossile Advanced Member FrozenSoviet The Villain in Glasses ggnoxx Regular gogoranFO DT'er Hazlitt Archangel Hestaby afk Jimmedy Regular mince Newbie Mugwa Newbie PinkCrown Hairy Thigh Word Lady Reaper999999 Advanced Member Roxas4522 Advanced Member Support Newbie WavesOfTime Regular xnarutox Member adventurerus Regular ApathyBear Ex-Care Bear Crab Amateur Pixel Pusher Hero Super Tementhy Hat Enthusiast Terrazer Wanker
  4. 4 points
    ApathyBear

    Devblog 80: Managing time

    When people find out I don't actually do anything:
  5. 3 points
    Terrazer

    Devblog 80: Managing time

  6. 3 points
    iamallama

    Weapon outfit slot

    Staff had actually talked a while ago in private about the ability to convert an item from armor slot to outfit slot and back for a few premium. You wouldn't get anything special other than once it is flagged as outfit, you could put it in an outfit slot but get no stats. And you would need to pay a few premium to convert it back to an armor item (would have the same stats as before). This went along with another discussion we had that was never made public about the ability to combine outfit sets (full set of items in the same set) into a single slot item for a few premium. The combined item could be bought/sold/stored as a group, but only the entire complete set and it would have to be matching items (no mix/match sets). The idea was just a way to allow collectors to get everything and keep it grouped in a single bank slot. Then you could break apart the group if you wanted to wear/sell a single item from a group for free, but would need to pay premium again if you wanted to group it together. This was something I really liked and still want to bring to game.
  7. 3 points
    juraija

    Hell in Progress i really hate mankind today

    Hell in Progress i really hate mankind today
  8. 3 points
    KingAruthur

    Weapon outfit slot

    Not bad, so basically a vanity item which was used in FO, this is nice for having costumes or community parties. I think it would be awesome if there were premium costumes or weapons that costed some money which increased the players skills slightly; I'm sure no one wants a pay-to-win game. Here is a example of "slight" increase. Kings Crown- +.03% Gold Earnings +.1% Health increase +2 stamina Depending on the outfit the different stats which are used for other classes, if you remember there used to be contests which vanity items, maybe those items will be implemented in the game. What do you think?
  9. 3 points
    xXnoodudeXx

    time and environment

    Maybe time could affect drops or npc's. Say its night time, some npc's would sleep or go away, while others might appear, like an enemy merchant for example, perhaps an orc who sells run down armor and blunt like weapons
  10. 3 points
    xXnoodudeXx

    Devblog 79: Happy new year

    ahh the good ol' days
  11. 3 points
    PlasmaMan150

    I found

    i have more
  12. 2 points
    iamallama

    Better Donation Sign

    It's a pre-made plugin for the forums. I'm not sure it allows that much customization, but I'll see what offers. I try to avoid making changes to these built in plugins simply because I either A: can't get updates or it wipes out my code or B: it wipes out my changes when there is an update and I have to do the work again. Thanks for the suggestion though. I'm going to make a board in our project management stuff for website todos and add this.
  13. 2 points
    iamallama

    A List of Required updates/plans

    It's not that easy to create metrics like this. A percentage of completion is not completely accurate as to how much has been done or is left. As they say in programming: It is possible to not see anything moving along, but that doesn't mean work isn't being done. It means that something might take a little longer to complete. I will try to get something made up that gives at least a simple overview of what is being worked on and what is left to do, even if it is broad topics and a percentage through it using the management system. But keep in mind that this will take time to write a plugin up for the forums.
  14. 2 points
    ShunsuiKyoraku

    Weapon outfit slot

    There should be an outfit slot for weapon/off-hand. Naturally you shouldn't be able to have a ranged weapon in outfit slot and a melee weapon in normal slot vice-versa.
  15. 2 points
    iamallama

    Weapon outfit slot

    There is a give/take here though. I see this as one of those trades that doesn't affect gameplay and can be monetized for a few premium coins, which is why I liked the idea. On one hand, you can do what you suggest and add an extra cosmetic feature (glow or some particle effect perhaps?) for complete sets. Where that differs from what I was suggesting is that I wouldn't allow full sets to be equipped. If you want to equip something you would have to break the set (no cost). To create the set again, you would have to pay the same premium fee. Your method would definitely get more people to initially build sets as there is a cosmetic benefit to it and potentially would increase value. However after that initial cost of joining the items, there is pretty much no reason to break apart the set. Which would generate more premium sales I don't know. Would there be more people creating the initial set with your method and not spending anything on the set afterwards? Or would there be more premium spent by less initial sets made, but potential for them to have to be broken/recreated? And do you actually think that there would be less initial sets created? Also, I'm not trying to be greedy here. I'm having an open conversation with the people that would potentially be paying. Don't just think of what would benefit you most, but keep in mind that money is required for this to last as it is guaranteed that costs will go up as registrations increase.
  16. 2 points
    Terrazer

    Devblog 80: Managing time

    i manage nothing
  17. 2 points
    I'm sorry, I would add you onto the list but if you were a staff member because I don't want to trigger other players like "Oh I think I deserve to be on there since Seph is on it". There will always be that one person, otherwise I am definitely up to adding you onto the list.
  18. 2 points
    Seph

    staff/dev/manager appreciation thread

    Little surprised I'm not on the list at this point with all the suggestions, ideas, and input over the years. Ah well.
  19. 2 points
    Terrazer

    Outfit ideas

    im all for a a few WoT sets, screw FF, well make history and they will want to copy us! nah, more seriously, this could lead to the problem they had in FO. but theres always a way, tons of games have that somehow, but i guess it will be great if it start off with simple things such as colored clothes, hats, sunglasses and such and see for that kind of outfit afterwards.
  20. 2 points
    iamallama

    Weapon outfit slot

    Yea, vanity items won't have stats. I have enough numbers to add up.
  21. 2 points
    Terrazer

    Weapon outfit slot

    no stats on vanity items. if i want to equip this nice looking cane, i dont want to have to choose the big hammer just because it will give me a little more dmg.
  22. 2 points
    Terrazer

    time and environment

    i dont remember how time will affect the game, but maybe we could go anywhere in time and it would change the creatures, people and maps. like we'd have a starting area intended for lvl 1-10, the monsters there could be baby crabs, vegetables, whatever and going in the future in this area would have adult version of these, or simply extinction of a species in function of player action or just determined by the dev. making that future version harder and increasing the lvl cap, but maybe that would just be considered recycling or something. yea originalty as its finest.
  23. 2 points
    Bamboozle

    Game Timeline

    Real good discussion going down here. I wanna jump in with some talking points and hopefully demystify some of the aspects of the writing. The game world has changed immensely from its conception a couple years ago. Time travel is still around of course -- it's the Waves of Time for a reason -- but it might work in unexpected and unpredictable ways. There has also been much less emphasis on elemental cultures and more emphasis on elemental magic which the cultures can use in various ways. We have moved more towards building an interactive and original world that tries to get the player involved in questioning and finding out more about the world around them. The relatively slow trickle of info in the devblogs is really how fast we can present the finished bits of them. There is a wealth of stuff behind the scenes that is still being conceptualized and still under refinement, so to those who justifiably fear there will be too much influence of one particular setting, it's there, just not exactly well-formed enough to show at the present. Anyways here are some of my thoughts on this, writing in RPGs and fantasy writing in general. 1. "Medieval" and its use in a fantasy setting / Tropes It's pretty much the defining point of most RPGs nowadays, an unflinching obedience to the medieval setting. Often times I find it to be a very bad descriptor of a product and something that tends to be slapped on as a band-aid in the absence of any organic world development. At the gist of it, a "medieval" fantasy setting will have knights, magic, kingdoms, your standard fantasy fare such as orcs and elfs, a tint of a western setting. Most of the medieval real-world didn't have this. Mesoamerica and South Asia and the tundras of Siberia didn't follow these conventions. A lot of European countries didn't even follow these conventions, and to someone expecting a stereotypical medieval setting in even real-life medieval Europe, they would be surprised at how alien some things would appear to be. "Medieval" and "fantasy" have become so intertwined in the RPG sphere that it's hard to separate them, which is my concern with it in that they never should've been so strongly fused in the first place. Thanks Tolkien So now we have tropes. People will come into a game that is labeled as a "fantasy RPG" and will begin to assume magic and multiple races and all of these other well-established things will exist in this game. What if magic works extremely differently than the common perception of it? What if kings and queens represent something else entirely? If you look at a typical medieval fantasy game and begin to ask "why" at nearly every aspect, it will begin to fall apart somewhere. Why's that guy wearing plate armor if magic exists? Would plate armor and armor in general even develop the same way? Would industry or religion develop the same way? Obviously I'm being nitpicky to an extreme, but this is what I'm trying to avoid. The endgoal is to make an original world where things make sense in context, and to do that you'll have to dismiss the tropes that define many other RPGs. 2. Player is separate from the world / Player doesn't care about the world The Witcher 3 had a lot of these tropes mentioned above. Almost all of them, really. For those who've played it, it was pretty clear that Touissant was a ripoff of France and Velen was modeled after Poland (not that these are negative things at all, see below) but it never really was intended to break outside the box. Which is good, because it went on to make one of the best game worlds I've ever played. Everything was detailed, everything had a purpose, everything was explained. It had little originality in the grand scheme of worldbuilding and made up for it by having extreme levels of detail and consequence with every action. You can contrast this with Skyrim, where despite having a wealth of original and organic content, there just wasn't any incentive for a player to care about most of this content. The point I'm trying to get at is that there isn't much point to wacky, hypercreative ideas in a game unless they can be executed with enough detail and emotion for players to care about them. And vice versa, ideas that have been done hundreds of times in the past can still be attractive if you convey them correctly. A mix of both, to me, would be the gold standard to strive for, and it's also much more difficult than either of the other two options. Sorry for the blocks of text. This is just my view on things and doesn't necessarily describe the entire project's views, but I think it's safe to say we are trying to learn from both successful and not-so-successful examples of worldbuilding.
  24. 2 points
    KingAruthur

    Race for rewards.

    Sounds like a good kickstarter idea but if this game comes out not many people will know about this. Its a good try to help bring the game up a bit but it isn't something that will be known for people outside the forums. Maybe alter this a bit like having everyone in the entire server to get a chance not just 10 people, example: Kill x in 3 days and you get x. Not first 10 people because most of those will probably be supporters or anyone who can play the game before us.
  25. 2 points
    Terrazer

    Dunno what I'd call it.

    all monsters will be for you or your group i believe, but they could have world bosses like in other mmos where anyone can join to take it down with loot for everyone, as they would have thousands, millions, billions or even more health. as for fo, what happened near the end was kinda like a world boss event, except only 3 of a group were killing the cat and all others were healing.
  26. 2 points
    FOR HONOR!!!111!!! OPEN BETA NEXT WEEK!!! AAAH I CANNOT WAIT!!!
  27. 2 points
    iamallama

    I found

    Fixed to single line so they wrap.
  28. 2 points
    Cyrus

    Your weapon of choice

    I think of the sword and shield as well. I always imagine my Crusader from Diablo III, holding a two-handed sword in one hand and a shield in the other. Looks so ridiculously badass!
  29. 2 points
    UNIT15

    Your weapon of choice

    Well that would be to op in the beginning, my mom is pretty savage. Seems legit
  30. 2 points
    Seph

    Your weapon of choice

    Something two-handed that looks traumatizing and absorbs the souls of my enemies empowering it even further with each kill, or just a customized red lightsaber.
  31. 2 points
    Numinex

    Your weapon of choice

    i want a legendary-ass bow that shoots memes and looks dank af.
  32. 1 point
    Seph

    Money earning

    As said before in the past, this game will not be pay to win, it will consist mostly of cosmetics and convenience. The best gears you'll have to earn in-game. Anyways, Llama mentioned awhile back that at some point the game could be given a kickstarter where people support it financially with the promise of goodies in-game. You'd be surprised how well that system works for some games to get heavily funded quickly.
  33. 1 point
    juraija

    A List of Required updates/plans

    maybe a tab with bars or a persentage (%) that show the progression of the different things that has been done, the things that are being done and the things to be done
  34. 1 point
    ApathyBear

    Devblog 80: Managing time

    We manage nothing but lieees
  35. 1 point
    ShunsuiKyoraku

    Soldier-Mercenary Guild!

    This guild is a hub for mercenaries who want to take on jobs and get paid! Pretty laid back despite the kind of guild this is. There will be events, mercenary of the month, salary, managing jobs, and more! Who said players couldn't give quests? Check guild page for more detailed info.
  36. 1 point
    Seph

    Premium Maybe?

    You'd be surprised what you can think of when your mind is open and eager. Heck I read a thread of someone who is known for trolling and they actually had a pretty good idea that reminded me of a game's event I used to participate in awhile back that people were quite competitive about. There can usually always be something if you go deep enough and you get really creative. While I do disagree with an area specifically designed to give more XP for those who pay (coming from one who has donated quite a bit) I do think a classy room you can fast travel to, where you can socialize, have access to some npc's, bank, player market, and whatever could be nice. I mentioned something along those lines in another thread awhile back, forget which one.
  37. 1 point
    Seph

    Devblog 80: Managing time

    That's all part of the plot twist shh. Zombie poo monsters. Really though if this game wants to get serious attention the creativity levels with monster design gotta be up there. I suggest we all guzzle down some coffee and take a bunch of weird pills and start brainstorming. Because um inspiration and stuff.
  38. 1 point
    KingAruthur

    Media Sharing

    When this game arrives to be open for the public I think it will need a kick starter to invite players out of the forum to join in. When this game has its grand release it would be cool to have a "share-on-Facebook" or "Twitter" to receive a item such as a vanity costume like FO had for Facebook and twitter. Advertisements are expensive but maybe have a separate donation area just to help set up a advertisement champaign on websites such as Armor Games or MiniClip since advertising in large companies will have a massive price tag. Also should be posted in the old FO forum for any people checking it out here and there. Yes this is very early suggestion and the game needs work but maybe more ideas will come up as a kick starter. I know someone mentioned refer-to-a-friend which is a great idea but these are some alternatives.
  39. 1 point
    KingAruthur

    Community Poll

    Yea, I cant wait until the game comes out since people who spend lots of time on the forum will already know each other. I think this forum has lots of respect towards another which is a good start.
  40. 1 point
    fredonia

    Game Timeline

    Real talk here for a second. Out of the pages of lore that have been revealed to us and are no doubt behind the scenes, Pink's teaser Q&A from years ago was still the best thing the writing staff ever put out: @Seph is right, there is literally endless potential with the concept and honestly I'm afraid that the writing staff will dig itself too far into the current setting we're getting glimpses of and lose sight of this beautiful thing (which no MMO has ever attempted btw). WoT doesn't have to be shy about being a videogame and can embrace cyber dragons and wind monks if it's allowed to. Only time will tell, I suppose. Of Pink and Pear was my best shot at examining the two writing philosophies that seemed to be clashing in this game instead of coming together, and I'm sad to say that I still think it's just as applicable now as it was then.
  41. 1 point
    Terrazer

    time and environment

    nice, didnt think about day and night anymore, i like your idea.
  42. 1 point
    juraija

    Race for rewards.

    idk if a achievement but maybe a hunt reward, i hate competitive since Paladins is giving me matches with crazy people and this will make a lot of hate and some will quit if all goes too insane (mankind usually makes angry grow a lot until it becomes normal for the people) so maybe there could be a amount of creatures to hunt for a reward in a quest from a hunter clan (like 1000 special high level bosses to kill for 1M coins, that maybe will make people join in team to make it easy and the quest will split the reward showing the result of the split before going to kill the monster, like in GTA V where you see how the reward will be split after the mission end on the online mode)... that of getting a achievement for killing something that does not exist anymore for the other player and that they cant get will make a envy upon others and that is always a bad think (the jealous too)
  43. 1 point
    Seph

    Game Timeline

    Little late to chime in here but I just imagined it would start off with a sort of medieval feel (naturally) and branch out a lot more later on as you progressed through the story, like discovering tears in time where you'll just walk through and find yourself in somewhere else entirely. The potential is nearly endless and this is just the beginning so anything is possible if you can imagine it (for the most part).
  44. 1 point
    Danyx235000

    What class is your fave and why

    I don't really know what my favorite class really is. Sometimes i use a hybrid character, mage, ranger but i usually combine high hp, crit and any spell/ability i can afford with my skill points or currency to make me combine abilities for certain enemies and play styles. For example there used to be a game that i played called mini heroes and i had a mage that used all spell types and would be able to hit 4 enemies at once one shooting them with one spell. Each enemy took 1k base damage and in total was 4k dmg, my problem sometimes was a huge damage gap sometimes because i exponentially increased my damage output with fire%dmg(20% total) increase enchantments and crit chance(94%). the damage gap was 400 and if my dmg was shown like in FO it would have looked like this; damge: 1000-1400 and for crit: 2000-2800. the enemies had 280 to 350hp and their defense was enough to lower my dmg to 400 instead of 1000 and were end game enemies and held a dmg record in the game. if my health ran low i would rely on my armor which would regen 84hp/turn, i would cast fire, frost burn, poison, and mp drain on them, use invisibility and skip turns as my enemies hp drained by 24hp/turn and when my invisibility spell was on it's last turn i would blind and immobilize them leaving 20-40hp and over killing them. if i used my weakest heal spell i would get 350hp but since i also exponentially increased it's effectiveness with crit and divine% in dmg i would have a 150 heal gap for max dmg and min dmg. The only problem was that i was never any good in pvp since mages are nerfed to have only 10% of their damage output so my dmg in pvp was 100-140 and crit was 200-280. All you would need is to face me a lvl 56 mage (max lvl being 60) with lvl 10 armor and lvl 10 smithing (def total some 30 or 40ish defense) and you would only take 1damage unless i used drain sells which would do 6dmg as long as i used all 6 drain spells. Please don't think that i'm all cool at all because i avoided being cliche by not using ap drain (ap also known as action points affects how much do can do things) which everyone unfairly used in pvp. even if they said to me,"hey! this time i won't use ap drain" i would challenge them (note that in mini heroes you cannot leave pvp unless you lose or win) and then they take out their ap drain armor they hid in their inventory. even if my dmg is not nerfed i will never join pvp and just role play as if my character is not interested in pvp and more interested in adventure and seeing the world. I would also give out my old items for free and would help out beginners at the game and act as a guide to the game. i really miss those times feeling like some sort of quest npc.
  45. 1 point
    ShunsuiKyoraku

    Masteries

    You're officially my favorite person on this forum, loved playing rogue galaxy. PS2 had best games.
  46. 1 point
    HighQuality223

    Your weapon of choice

    Memes. But seriously though, sword and shield or a two handed axe.
  47. 1 point
    Shishiboo

    Your weapon of choice

    I would also love a Legendary Bow, lots of Flair to it, second would be a Flashy Staff with lots of design.
  48. 1 point
    DeeDeeKing

    Element Crafting

    xXMinecraftPRO_PvP123Xx hehe xd
  49. 1 point
    Terrazer

    Element Crafting

    k Numinex_PvP
  50. 1 point
    iamallama

    Download WoT Sprite

    Here is the final layout with all 108 sprites: