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  1. 12 points
    Lighterthief

    Devblog 92 Tiny Art Update

    Hi guys, A small blog with some new art! Most of the map is done now, there is one part missing at the bottom that you can't see yet. The bottom left is new. I'm not sure if the top ice part was ever revealed either. Feel free to speculate what types cultures would live in this world. I've been very busy personally the last few months which has kind of put WoT on the back burner. Even though I'm still very busy, my goal is to slowly get back into it and finishing up some loose ends. Hopefully next month we can show you more. Thanks to whoever is still around and reading this blog Lighterthief
  2. 6 points
    Jimmedy

    Devblog 92 Tiny Art Update

    For those who haven't read some of the older dev blogs, or those who simply forgot about it, you can visit https://wavesoftime.com/map/ for an interactive map with some more infos on certain landmarks! It's going to be updated with the newly revealed part and more details when more has been decided on.
  3. 5 points
    Hunter

    Devblog 92 Tiny Art Update

    This part is probably important keep an eye on it.
  4. 3 points
    1amayzingman

    Might be no blog

    While I will admit my excitement for the game is close to none now, I am still faithful that the game will eventually be released. For those of you who say he should make the game a bigger priority must not know what it is like to take on life and try to commit to a project such as WOT and keep people happy all at the same time. Furthermore, if you contributed money to this project, that was on you. Nobody forced you to support the game, you took it upon yourself to do so. Have a little more faith, people. The game hasn't been abandoned until it is officially announced.
  5. 3 points
    Archangel

    Might be no blog

    My problem hasn't been if a Dev Blog comes or not, it's been the progression of content within said blogs over the course of the past three years that has been a "shrug shoulders" emotion for me. Don't get me wrong, I'm a programmer too so I know how much time is needed to make the complete game. However, sadly I am starting to feel the same way as some others. I was talking external to this forum about this situation with some people. I am more excited about my prospect to buy a PS4 rather than play this game anymore, because I know the PS4 is something that will come and that I look forward too, even if it won't come now I KNOW sometime later this year I will have my hands on that console. With this game it's always been unknown and that is starting to drive my passion for it away as time goes on, I understand the small steps but lately it's been a little too slow, even for me. There were hopes for beta last year, hopes for beta this year. But based on progress, it's extremely hard to see it happening again, which has shot my motivation down dramatically. Like Seph, I'm not trying to be a Debby Downer, but it's the simple truth. It's been four years and the game still doesn't even have base features fleshed out. We're not talking about fancy dungeons, instances, raids, complicated skill animations, 50 zones to walk through, PvP, complicated harvesting systems or skill trees, end game balancing, etc. We're just talking base features. Guilds, friends, marketplaces, the things that make the bare bones of a MMO are still not complete. How can there be successful innovation when it takes this long to make base features? There's still an astronomical amount of work to be done beyond this. At this pace, I don't think the game will succeed. Think about it. Think about all the post work that needs to be done. New skill development, monitoring the game, new area development, bug fixing, new features, etc. This all coming out after the core is done. It probably won't take 4 years for each feature, but at this pace it will take a unnecessary amount of time for each one which will slowly drive people who don't have "iron skin" passion for it away. I do understand it takes a long time to make and I do understand there is work/travel outside of this. What I am saying though is to really sit down and think about this. Is this something you're really committed to? Because if the population of the game goes up, so does the amount of effort you'll need to put into the game. It can't be something that sits on the sideline like it has the past 4 years, casually getting love here and there. It'll need the proper amount of love and attention to make it shine, or else it will just fade away like every other MMO on the market. It sounds harsh but it's true. If this isn't something you can give more time too, I'd say quit it now before it becomes a real issue. Down the road it'll be more trouble than it's worth and cause too much stress because it will become un-manageable. That's all I had to say. Sorry if it's brutal. I love the concept, I really do. In fact this is the first game I'd really say "Throw me on the support team in or out of game' because I'd love to spend extra time just helping with the game. But I just foresee major problems. I'd love to help with the game, but I'm concerned there might not even be a "good" game there. Again, I understand so much time is being put into this, I do. Just think real hard on this. Just my warning for the future. An opinion but it does hold some merit.
  6. 2 points
    hydraheart

    Devblog 92 Tiny Art Update

    I always still read this blog and keep an eager eye on the site, patiently waiting. Looks like a lot of hard work has gone into this game and you all should be commended.
  7. 2 points
    Jimmedy

    Might be no blog

    And somehow you are still around, can't be that horrible to wait for a decent game to release, eh.
  8. 2 points
    fredonia

    Might be no blog

    Now this thread really is something. I used to consider myself a skeptic but this blows me out of the water. People bought into the hype and are surprised that one guy pulling 90% of the workload didn't deliver on schedule, even when mismanagement had already been admitted. Well, now you can chalk this up as a learning lesson and maybe lose less money along the way. Your pixel clicker video game is coming. Backend isn't fashionable but it's progress, and as far as I'm concerned the project is actually hitting a high point in terms of playability. Go to a party or something and forget about WoT for a while. It's obvious now for everyone that a minority of people here were way too emotionally invested in this project. #free@Mystogan
  9. 1 point
    Aridosa

    Might be no blog

    Hi guys! Sorry for the delay in the blog but I just wanted to let you know we are still here. I believe @iamallamais traveling for work. He might not be able to get to a comp as much. I will update you as soon as I know something. -Ari
  10. 1 point
    torious

    Might be no blog

    Jimmedy I don’t plan to play this game anymore even if it does come out. I grew up lol
  11. 1 point
    IEatLouis

    Devblog 92 Tiny Art Update

    That is a pretty big update on the world map nice nice I like it looks very intriguing, I can't wait to explore it :3
  12. 1 point
    Lol Fantasy Tales Online hasn't been updated in 2 years; dead game and people actually still waste their time playing it.
  13. 1 point
    Bard

    Devblog 92 Tiny Art Update

    Great stuff as always, @Lighterthief! Can't wait to see more.
  14. 1 point
    Soulbanker

    Devblog 92 Tiny Art Update

    From what i can gather: >The tower in the middle in an island, seems like a prison island. Alcatraz themed arena/dungeon perhaps. >The whirlpool in any MMO is some kind of higher lvl instance/dungeon. >Skull cave north of the whirlpool and a port norht of it. >Babylon tower in the southeast mountains. Perhaps a raid tower. >Aside the town in the middle, perhaps starter town. On the mountains you can see what seems like a building or a treasure chest, perhaps the first dungeon. >The desert surrounded by mountains houses a town, an oasis and Red stone Canyons similar to the Grand Canyon perhaps. >On the southwest we find lush green mountains surrounding a jungle and many rivers passing thru the area, similar to the amazon rainforest. >On the middle of the map, there is a castle, perhaps a late game area or a general hub. >West of the whirlpool we find the 4 antennas or pillars surrounding a building. And many other things i could list, but i am lazy so i wont.
  15. 1 point
    Christefer

    Devblog 92 Tiny Art Update

    I am excited for this to release.
  16. 1 point
    jjthejj

    Devblog 92 Tiny Art Update

    Looks neat! Hope to see some coding development soon
  17. 1 point
    Roflolian

    Devblog 92 Tiny Art Update

    rip cloud kisser palace
  18. 1 point
    KingAruthur

    Devblog 92 Tiny Art Update

    Wow perfect devblog for my morning, woke up, read this, got excited, and gotta go to my track meet. Well done
  19. 1 point
    Riptide

    Devblog 92 Tiny Art Update

    Great job LT!
  20. 1 point
    Arcane

    Devblog 92 Tiny Art Update

    Looks amazing guys, keep it up
  21. 1 point
    sekundesjw

    Devblog 92 Tiny Art Update

    Keep it up! still waiting for WoT to release
  22. 1 point
    Valdruul

    Devblog 92 Tiny Art Update

    I'm glad as well, I hope it's anything near as good as FO.
  23. 1 point
    bepis

    Devblog 92 Tiny Art Update

    Been looking around to see any candy trails of FO today, and found my way here. Glad to see a successor in the making!
  24. 1 point
    Cyrus

    Devblog 92 Tiny Art Update

    Awesome work LT. Everything is looking amazing.
  25. 1 point
    UNIT15

    Devblog 92 Tiny Art Update

    Looking good LighterTheif! The world is really looking like a big adventure i can't wait to embark upon Im glad you guys still are working on it, this game is still in the back of my head and can't wait for when the game becomes playable!
  26. 1 point
    Archangel

    Devblog 92 Tiny Art Update

    Looks like the area in the very center of the map is a main city. I could be wrong though. Looks like a giant spire though. That, or it's the final area of the game. Too cool looking and prominent on the map not to be something interesting. I forgot where the interactive map was. I'd double check that if I could find it but I'm lazy. ;(
  27. 1 point
    Moniqari

    Might be no blog

    If i can wait four (4) years, I can wait four (4) more.
  28. 1 point
    Archangel

    Might be no blog

    Parties? What are those? Is that what all the cool kids do these days?
  29. 1 point
    KingAruthur

    Devblog 91: The SW writeup

    I doubt since iamallama is been really busy lately, I'd say just continue doing whatever you got in life. Just check back on WoT every once in a while.
  30. 1 point
    iamallama

    Devblog 91: The SW writeup

    Hey all! Sorry for the delay this month (and last). I've been having some crazy fun at work and home and have been WAY too busy to do much recently. Some stuff got flipped upside down at work and now I apparently am running our entire project. At half staffing too. I'm now the project manager of a pretty large project, so promotion, even though it wasn't in a good way (but I can't talk about that). Needless to say, it's been kind of hectic recently, but things are starting to normalize like they usually do. I have lots of upcoming travel planned and more work than I have time for. And by the time I get home now, I usually don't even want to look at a computer. Supporter Weekend writeup If you don't want to listen to me rant about the issues we had, skip everything after the first sentence or two. As for the game, I didn't really comment much last month, but the supporter weekend happened. I had a bunch of issues for the first day or two, but we still had a decent turnout and stuff was done. Starting out we had an issue with the database. This started because I was missing a column in the production database for something I added like a day before (this is why feature freezes are necessary). And because I wanted to do things as complicated as possible, I thought it would be a good idea to move the player saving-to-database stuff to a background thread. Unity is single threaded and so queries on the main thread will end up blocking it until they are done. No bueno, as could be seen later on (it's coming). The issue here though is that when not using the main thread, Unity doesn't provide any sort of standard logging or error reporting. So I didn't even know that the process saving players was failing as I was getting no error reports. And since the issue wasn't happening on every query, some queries would work, some would fail. This was what caused issues like duplicate attributes or things in inventory disappearing on login (they existed while you were in memory in game, after logout they weren't saved to the database, on next login it didn't find them). So the first fix was to move queries off the background thread into the main thread. This showed there were errors which I was able to fix pretty quickly. However, that introduced issue number two. The queries were slow. Which is exactly why I was using a non-blocking background thread. They were so slow in fact that it would take about 2 seconds to save a single player. And this wasn't because the queries were really that slow, but more that there are quite a lot of queries that need to be run for every single player. Every single slot in your inventory is another row in the database. Every single attribute on your player is another row. Every single item you wear is another row. Every single item in your bank is another row. And there isn't a simple magic bullet fix that can help here. Players simply use a lot of information. The player save process usually runs every 30 seconds. When testing this there were about 12 people online. So the entire game would freeze up running queries for about 20-25 seconds. You could play for 5-10 seconds and then everything freezes again as it kicks off the process again. Usually you would enable transactions which is a way to tell the database "I'm going to make a lot of changes, queue them up in memory and I'll tell you when I'm done so you can save to disk." But the queries already use transactions. Or so I thought. Turns out it wasn't, or really that it was done poorly (my fault). So the first thing I did here was to properly implement transactions. This helped a lot, got the queries down from around two seconds per player to around 300ms (0.3 seconds) per player. Really though, this is still unacceptable. Every 30 seconds the game would freeze for a few seconds and the freeze time would grow pretty steady the more players that were online. Now I could be content with this and just move the few seconds of process back to a background thread, but that wouldn't last for very long before it was an issue again. 100 players online and I would run into the same issue of it taking 30 seconds to save in total and the process kicking off again before the previous one started. So, what's the issue now? Seems as though we are still running WAY too many queries. So let's combine multiple queries into one. So now I went through and combined all the inventory queries into a single query. Now when saving a player, instead of running one query for each player inventory slot, I run one query total that just has all the inventory items. Update the game and that gets the total query time down to around 100ms. Now I can support up to approximately 300 players online using a background thread. But I'm still running around 12 queries per player online. One for each table that makes up the player's data. So what can be done now? Try to combine queries per table across multiple characters. So this was the big update I ended up doing when I had to rewrite most of the player save process. Now it loops over all the players and saves all their data into a massive list, one list for each table. After processing all the players, it chops up that data into massive chunks. Each of these chunks represents all the data for one table across several players. It builds the necessary queries and runs them, saving a hundred or so rows to the database at a time. Now the entire save process for roughly 10 players was taking around 50ms (0.05 seconds). And when a few more players were online, the time to save increased by around 10ms because the number of queries needed didn't really increase by much. So this is where I ended up. After that, I left the player save process in the main thread to monitor it and it never really jumped too high. After that there were a few small issues with the server freezing (seemed to be a memory leak somewhere, I assume it was a change I have made) but a quick reset and it would be online again for a few more hours. Changes After all that, things ran pretty smooth. I hope you all got at least a few minutes to run around and attack things. I created the thread for the "Big list of issues" and got some responses. I have spent what little time I have going through and fixing a few things. Then I was waiting for an update of the framework I use that revamped the skills system to make it more flexible. Now I am working on converting some code over to the new version and trying to change a few things. Next Supporter Weekend I know you all just want to play and I'm trying to open up the game more. There isn't a date set yet, but I am aiming for near the end of March or early April. This will mostly be the same, just more stability and testing changes. I'm not planning on any major features in the near future, just the bug fixes from the recent supporter weekend and maybe some skills as I play around with that. Also, I'll update the roadmap in next month.
  31. 1 point
    ApathyBear

    Might be no blog

    Wow, one devblog goes missing and suddenly we're playing "Who can be the best @Mystogan?" (all the love, brother) You guys are so quick to turn face that it's a little sad. Maybe I'm not reading every little thread that comes out, but I swear this sentiment wasn't floating around until this news came. And if this is some 'silent majority' argument, one we all agree with but just were too scared to talk about until now, then I'm not sure why you're still donating x dollars a month to keep a forum server running. You have the right to complain, and are probably justified in doing so, but it really seems too much too soon. Relax and just go do something else. Come back in a month and enjoy Llama's techno-babble over some tea, then go back to whatever else it was you were doing.
  32. 1 point
    Flume

    Might be no blog

    @Archangel Couldn´t agree more,everything you said is on point. I lost the passion and the excitement for this project a long time ago, especially when you see the current progress which was made in 4 years,it´s just depressing.
  33. 1 point
    Seph

    Might be no blog

    Problem is that the game is not a priority and I undertand that it can’t be. It’s a side thing, part time, which sets itself up for disappointment on things that won’t be delivered anytime soon. The last 2 devblogs before this felt pretty empty, and now we don’t have one. Even before these 3 months what I had felt for this game was slowly fading away. I’m sure no one wants to hear this, as I barely wanted to type it. It’s just how I feel.
  34. 1 point
    KingAruthur

    Might be no blog

    Lol, I believe it will come out 3 generations after my death in 2105. yup life > waves of time. Job > waves of time. Family > waves of time. Aridosa > waves of time---wait wut? Aridosa = waves of time?!!!
  35. 1 point
    Aridosa

    Might be no blog

    We missed one blog. Doesn’t mean anything
  36. 1 point
    Weapon

    Might be no blog

    Go figure not too much happened in the 4 years this has been worked on so this happening is no surprise, I doubt a game will come lol smh.
  37. 1 point
    Seph

    Might be no blog

    It's alright, I don't expect much anymore. Thanks for letting us know though.
  38. 1 point
    iamallama

    Big list of issues...

    I'm starting this as a single place for all the issues people have been writing down or have had. Things should be pretty stable right now. If there is anything you know of that still needs to be fixed or is bothering you within the game as it stands, please post it here. As I read through the issues, I'm going to update this main topic, coalesce them, maybe make a small response to some and then delete the sub-post to keep the thread clean. This is NOT a discussion thread here so please don't ask questions or make suggestions on features that aren't in game yet as I will just end up deleting the post. Initial Bags disappear too quickly. Get all items from bag button because it is way too clicky The clicks on the items are throttled to prevent spamming the server (it ends up only spamming you instead of sending a network message every click). I found this frustrating too and so I'll increase the click rate. I'm sure there could be some additional balance stuff related to the timing. Ran into an issue with mobs who would not aggro onto me when I used my spell AoE from a distance, they would register that I had attacked them, but would not run towards me even if I was standing just beyond melee range. Monsters get stuck in some attack/idle loop. Need to research why (likely something like missing a return statement in one or the other). Press enter to submit login form. Autotarget range is way too much. There technically is no range limit, but yea, there needs to be one. The range limit is based on what monsters you can see around you due to proximity which is slightly larger than the screen. Issue is that I can really only get distance "as the crow flies" and not pathing distance. So while the tab distance could be shortened up, it doesn't mean that it won't path you half way around the world through a maze to get there. Items don't stack up when you drag and drop from Inventory to Bank. Dark Fatty harder than Fatty but they give the same amount of Exp Balance Save full screen preference because I am always pressing alt+enter. Doesn't save preference. The full screen was added in later from people complaining of it being too small. I need to save several preferences. After you write down a message and press send it via enter key, I should be free to move and not click away to lose chat focus. Yea, the chat focus thing was annoying AF. I need to see if this is something I'm doing (from the framework) or a result of unity's input and fix it. @Hunter Armor says it increases damage when it really increases defense This was just my mistake. I have to type in the text for the tooltip and it was likely just a bad copy/paste. Green Armor can only be equipped as an outfit (probably for testing) Yes, I forgot about this. It was for testing. Outfit armors provide defense They technically can, I just forgot to reset the bonus values when testing outfits. Pets HP get reset to 100 when summoning and re-summoning Evil Fatty is dark and Dark Fatty is evil-colored These are just sloppy recolors and a matter of opinion. I think I originally made a dark/evil golem that had comparable coloring, but renamed them for stones. The Pet (Dark/Evil) Bushys have the description "A Baby Skeleton Pet" The framework pet is a baby skeleton. I just forgot to update it's description. @Archangel Can only have one quest at a time I remember this from before, but forgot about it. For some reason this is something odd in the framework and haven't gone through to fix it. @Yuval2B While moving I can't close my pet, it says the pet is fighting. But actually I'm just moving. I'll check into this I don't know if you already fixed that, but happened to me that I went to the mail thing to send someone a msg and items, I searched his name and then the window stuck and I couldn't close it. I'll add a close (X) button to the search window
  39. 1 point
    Seph

    Known World

    Terra pls, y u do dis? I already get lost enough with a map. Exploring areas and having them be permanently filled in after discovering them? Obtaining a small % of xp after discovering each main area? That could be cool. Watch I'm still gonna have to check my map every 10 seconds. Maybe depending on how much you've done (achievements, kills, discovery, etc.) in each area you could receive a small permanent bonus to xp, gold, or whatever. Might be a bit much for now, but just a thought.
  40. 1 point
    Aridosa

    Happy Birthday TinyTimGHD!

    Happy Birthday TinyTimGHD!
  41. 1 point
    Aridosa

    Happy Birthday Tenrid!

    Happy Birthday Tenrid!
  42. 1 point
    Riptide

    WavesOfTime Art Dump

    Jester Feedback please. Hopefully I can make this into an animation.
  43. 1 point
    Riptide

    WavesOfTime Art Dump

    A guard from the "Kingdom" series I'm working on... Guard Feedback please!
  44. 1 point
    Aridosa

    Happy Birthday Tenrid!

    Happy Birthday Tenrid!