KingAruthur

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KingAruthur last won the day on September 9

KingAruthur had the most liked content!

About KingAruthur

  • Rank
    Expressive
  • Birthday 09/19/1867

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  • Website URL
    http://www.memelords.com/38XyaH
  • Skype
    i_ski4fun

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  • Gender
    Male
  • Location
    Earth...Just Earth
  • Interests
    T h e g a m e o b v i o u s l y

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  1. Donations to the game

    Nope there is a place to select the option but there is only one option to choose which is "monthly development costs".
  2. Donations to the game

    ohhh, so I would get 30 pixels instead of 20
  3. Time Setting

    lol, you can see the hidden text in the activity bar, nice try tho
  4. Donations to the game

    The donations are actually primarily for paying the upkeep for the server, iamallama already has producing softwares and computer.
  5. Kainui's 3D Art

    What software do you use for this modeling, also great models, very nice in detail.
  6. Time Setting

    I was always wondering, What is the initial time setting in the game. I see that the time is literally "Waves of Time" but the question is what is the starting time?
  7. add voice chat

    I was just looking from both perspectives, gotta be on both sides of the situation. Code Transparent -->Hey, there are many squeakers out there.
  8. Devblog 87: Mail and Lighting

    The nostalgia always gets me when I think of FO, kinda breaks me down.
  9. add voice chat

    In-game voice chat could be a problem because there may be harassment towards certain people. It could be done but needs to be monitored by a mod constantly.
  10. add voice chat

    There is a discord btw.
  11. Item Gems

    Idea? (Read biomes topic before reading this one or you may be confused) Well as said in my other post that I was gonna make a topic primarily focusing on gems for weapons and also enchantments. The central idea of the topic will work on the gear and weapon items; each will have their own description. The first idea was having the gems work on biomes which was found out to be very inefficient and difficult to integrate. Jjthejj commented to suggest adding gems that boost blunt damage, or piercing, and etc. These boosts are more universal than before which allow it to work for all biomes. I thought it was worth putting gem slots in items since they allow weapons to differ from others and will make weapons stronger. Now the question is how to access gem slots? Are they free? What systems could be used to earn these slots? This depends on how powerful gems can be, if they are small changes the difficulty to earn this will be a lot easier. What items would include a gem slot? I think it would be reasonable to add 3 slots on the weapon and 4 on the armor. It may seem like too little or too much but this number could truly vary. Some other items could include a gem slot such as rings which would only have 1 gem slot. Or necklaces which could have 2 gem slots. Defensive gems vs Offensive gems The armor and weapon would have different types of gems, the armor will have defensive gem slots which only allows gems that are defensive. Defensive gems are gems that reduce player damage and these gems only go on armor. Offensive gems are gems that could only be planted on a weapon which are gems that contribute to overall player damage. How to recieve these slots How to get these gem slots you wonder? There are many different ways this can be achieved, below will be some examples. First concept is having item experience which is experience that is earned on the item when having it used in battle. After the armor will level up and unlock a gem slot; the maximum level is equal to the max amount of slots. If there are 4 gems slots the item will have 4 levels. Another way is to have a NPC that charges X gold to have a gem implant. This would be useful because this NPC would be able to remove unwanted gems. Simply by paying to get gem slots is a faster method. -king Credits:jjthejj
  12. Environmental Buffs/Debuffs

    Ima make a start a topic like that, I will credit you for your idea.
  13. Environmental Buffs/Debuffs

    Definitely see what you mean, the main idea is to get players to different areas on the map because it is always good to have diversity. In FO the only spots people played were in Crab City or so. I still think the the certain effects are great for the community because it changes the game up. Some people fast play games and grind for hours, doing this would add some challenge to players. Plus since I thought of suggesting weapons for the biomes it allows people to switch gear since the benefits would cover the pain of loosing some inventory space.
  14. Gotta love anxiety from school

  15. Environmental Buffs/Debuffs

    Basic Idea Well the night/day cycle was introduced to the community so this helps to add on to this topic. Well I am quite sure there will be biomes in WoT such as snowy, grassland, cave, etc. Well it came up to me that it would make sense to have certain buffs or de-buffs which change the gameplay out a bit. Well let me start with an example, in snowy biomes it is mostly a de-buff area but lets say a player walks into area of a snowy biome. This will trigger X script and give the player -20 spd or so. Also maybe some more advanced de-buffs such as reduced damage to certain mobs like slimes (since they're frozen lol) and this will allow a door for more items like weapons that work well in this biome. The only problem is that it would be very tedious to get like 10 different weapons for each biome. A solution to this problem is providing weapon implants such as gems. (Making Another topic about gems). Gems would allow 1 weapon to be more universal for many things. Instead of having a weapon for each biome maybe only have 2 weapons which would conserve space. More Details Smaller details that I could suggest are rare items that drop from each biome, like many games include such as Terraria which allow a key to drop in a 1 in 5000 chance. This key opens a chest at certain places of the world that unlock a great weapon. It would be beneficial to add to WoT because it these rare items would be great for collecting or simply using as a support item. Instead using the primary weapon for grinding in X biome. Rather use the rare item that was earned to grind in the same biome which will buff the player and is more efficient than the primary item. Example:Snowy biome with Rare item (snowy item) will activate +20 spd and +20 Dmg instead of -20 spd. This is also great because it allows end game players to have something to farm for. Problems with Biome items Well since the rare item drop would rely on luck this could allow very low level players to receive this items and make the game very unbalanced. There are 2 solutions to this problem; Solution one is simple, certain biomes will only be accessible once a X level is reached. Solution 2 is have a quest that will activate after completing all the other quests in that biome. This allows players to focus on main quests first. How does the Night/Day cycle contribute? In the first area I mentioned that the night/day cycle was added so this area tells why it contributes to the "biome" topic. This will be a short piece. A simple idea is the during night or day it makes the mobs harder which will increase to drop chance for a rare item. Maybe some biomes will be better at day or night. -King