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ApathyBear last won the day on December 28 2017

ApathyBear had the most liked content!

About ApathyBear

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    Ex-Care Bear
  • Birthday 02/07/2006

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    Chasin' hunnies.

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  1. Devblog 91: The SW writeup

    Llama's in charge of some big NSA project? Hmm, I wonder who got assassinated at the office... Maybe he hired a hitman with all our donation money! IT'S ALL A FRONT BOYS. GET DOWN!
  2. Could we have some map files?

    And all you rappers in the top 10? Please allow me to bump thee...
  3. It'd be cool to have some full map images for the new fan wikia (http://wavesoftime.wikia.com/) as well as for the 'officially unofficial' one we'll have for the forums. If it's something that can just be snapshotted and tidied into a .png, could we have it?
  4. Cute little 'early' counter. It's like one of those idle games, I just tap and watch the number go down...
  5. hi

    well, someone closed the topic so i am not able to post there, but here it is


    happy xmas :D

    1. Archangel


      These look great. Well done. :) 

    2. Terrazer


      ahah agent smithy, got a bit beefed up, neo would have trouble

    3. ApathyBear




  6. Rename Blacksmith/Edelstein

    I second Agent Smith. We'll need more than one blacksmith for multiple areas, right? Each one can be a Smith persona (or Smithsonas as I like to call them), with one in particular wearing black clothes and sunglasses. Same character shape and everything. I need someone to draw this for me. Where's my husbando @juraija when I need him...
  7. Rename Blacksmith/Edelstein

    Eyesandearsandnose McChin Chicken McNuggets And I'd like to put in a serious entry that we should all seriously seriously consider in a serious fashion: McLovin'
  8. Known World

    Well, it wouldn't be big enough to support that kind of thing, I don't think. And I'd want to show off LT's pixel map of goodness as early as possible. I'm trying to think of games where I've seen something so we can just chat about it in a design aspect, but the only one that comes somewhat to mind is the Pokémon Mystery Dungeon series, and I don't think that quite fits. Anyway, the map would need to be constantly re-blanking itself so some parts remained hidden to players that come in later, and when you need maps for map purposes (like finding your way), then it kinda ruins experiences. Maybe in more couch-multiplayer or instance-based dungeon crawlers/survival games I could see that happening (thinking RotMG and DayZ), something where the map is going to be different every time a group of people sit down to play. A static map where people are playing constantly (like in an mmo) seems like the worst choice. I'd also say that exp for discovering a new main area seems a bit redundant. Usually in MMOs, you're led to the next place by a quest anyway, where the completion of that quest gives a number of exp and other rewards and opens up that new area. In the super open-ended games like <insert Bethesda title here>, where you're not really led to do anything or even have a pick of major questlines (and therefore a pick of area progression), then an exp gift for exploring the off-areas or discovering the more major ones make more sense. But MMOs aren't Fallout. Let's make an MMO that is Fallout. I'd play it.
  9. Rename Blacksmith/Edelstein

    Unspecifiedsmith WeDon'tDiscriminate-Smith
  10. FOers and FO heroes

    Hey, hope you find some of your klansmen lying about while you spend some time here. There's a running paypal that's good for donating here: https://wavesoftime.com/donate/make-donation/ And the only good projection we common folk have is "sometime next year." @Archangel made an awesome post about this that I'm gonna start linking people to here (since our faq is broken):
  11. When is the game coming out?

    oof got one-upped right in the gut
  12. When is the game coming out?

    Hi, Josh! We don't have a set date for the game's completion, but iamallama (lead coder and fancy person) keeps a running list of things that still need to be completed for a working beta. The lists are available in the more recent devblogs, found here: https://wavesoftime.com/forum/17-news-and-patch-notes/ The FAQ page doesn't seem to be up, but you can click here (https://wavesoftime.com/faq.html) or find it under the 'forums' tab when it decides to come back.
  13. Quest Rewards!

    We've been spying on you too, don't worry
  14. Game Completion Percentage

    Welcome to the forums! Unfortunately, the only clues we get to the game's development and completion is through our devblogs where @iamallama explains what has been done and what needs to be done, often with lots of confusing techno-babble I'm sure only 4-5 people in these forums understand (here's the most recent one). Since this work is being done in off-hours, that makes it difficult to put a time limit or even a percentage on progress toward a working beta. To the second question, being that there are some really good, quality writers on the team, I'd expect not only humor on the level of FO but also a much deeper sense of worldbuilding and presence. Expect less random humor and more fantastical, in-world jokes and motives. Here, have a FAQ if you're interested in learning a bit more, and feel free to ask more questions in this sub or in the chatbox (edit: faq seems to be missing, and I think the cause is some recent forum work being done. Check back in the future.)
  15. Game

    To add to that, there is no set date for release as of yet. Check the FAQ first if you have any other questions, and if it isn't there, someone'll be happy to answer in this subforum.