Seph

Early Llama Supporters
  • Content count

    2170
  • Joined

  • Last visited

  • Days Won

    64

Seph last won the day on August 14

Seph had the most liked content!

About Seph

  • Rank
    Vampire of Time & Memory
  • Birthday November 30

Profile Information

  • Gender
    Male
  • Location
    USA

Recent Profile Visitors

15281 profile views
  1. Oh okay .
  2. Mages usually rely on damage from abilities, not basic attacks, logically speaking. Having a mage pet also wouldn't require you to be a mage to use it, as that wouldn't make much sense. Also this game is not using a class system (warrior, mage, archer, etc.). I'd recommend reading through some of the recent dev blogs for more info about the game.
  3. Looking forward to testing out the first instance-based dungeon (whenever that may be) and checking out elements. Wondering if the dungeons will be like tears in time (rifts) that take you to a different period in time and are themed a certain way, making each dungeon unique. With really good care this could be huge.
  4. Every guild is dead at the moment, game isn't out so there isn't much to talk about. 38 members in mine and I don't think any of us talk within guild, just chatbox.
  5. If the grind is enjoyable enough in this then I'm taking a dungeon vacation. Might not be heard from again. I shall become one with the dungeon.

    1. Terrazer

      Terrazer

      im sure it will be! :D

  6. Wondering if loot (gold, gear, and other goodies) will be harder to come by than most mmorpg's? For example the first enemy you fight (maybe it's a rat) only drops 1-3 gold at most and a low chance at some low level gear. Remember that's only an example lol, not to be taken like it's from the mmorpg bible. Also what will be considered a lot of gold? Personally, I feel that it's funner grinding awhile before you're able to make/buy/obtain that next piece of legendary gear. If you get stuff without much effort then it's kinda boring and doesn't feel rewarding or accomplishing.
  7. @iamallama So could multiple players name their characters the same name? Also how will you add friends with your friend list, by using their username or something else?
  8. I'm just gonna put this here and go back to drinking my coffee.
  9. Don't think the best things in life come to you, I think you have to go out and get them on your own. Waiting for things to happen will slowly drive a person insane by seeing how they just don't happen. If you want something to get done you just have to do it, don't wait.
  10. They will be reset once the game goes live. For now they are mainly here for testing and getting familiar.
  11. I like this idea. Starting with the original character portrait like they have in the avatar gallery then every 10-20 levels (depending on max level) getting a more detailed and nicer looker one. This way you can kinda see where the player is at in-game while just on the forum.
  12. Bottom of the screen or even the right side vertically for skill bar would be good. Could scrunch it up or minimize when opening other windows. The top or bottom corner just feels right for character portrait, as well as the health & mana bar being on the bottom left. Disregard all this if it's just a WIP.
  13. Alright, thanks for the response. I'm sure I'll end up buying one if they're available in the store and the player creator has some good hairstyles, or there's some better equippable/premium hairstyles like these. https://www.google.com/search?q=best+hairstyle&rlz=1C1CHBF_enUS697US697&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiAgeOosKjUAhUC7mMKHXnGAnwQ_AUICigB&biw=1600&bih=770#tbm=isch&q=best+hairstyle&chips=q:best hair style,g_1:man
  14. Will there be an option for example if you're wearing a helmet, to hide the helmet and see your face and hairstyle instead, or will we need to buy a premium cosmetic invisible slot for head, chest, etc? I know in other games there's sometimes an option to turn your helmet/head slot visibility off.