Early Llama Supporters
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Archangel last won the day on April 9

Archangel had the most liked content!

About Archangel

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  • Birthday May 10

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  • Gender
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    Llama Angel Federation (LAF)
  • Interests
    I'm a software developer and avid gamer.

    I like a whole lot of Jesus and my wonderful family as well.

    Porsche, Computers, and Programming.

    Final Fantasy, Golden Sun, Dragons Dogma.

    Fun Fact: 4x state and national Archery In The States (USA) championships attended (first place 3/4 years), with one worlds tournament attended.

    I also play MTG.

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  1. Archangel

    A Break

    Ari come back to visit sometime, I miss ya. To be honest it's understandable, have fun, enjoy yourselves! No matter the outcome, it's been an interesting experience watching it turn into something from absolutely nothing. We do what we do best, we wait and see.
  2. Archangel

    Devblog 92 Tiny Art Update

    Looks like the area in the very center of the map is a main city. I could be wrong though. Looks like a giant spire though. That, or it's the final area of the game. Too cool looking and prominent on the map not to be something interesting. I forgot where the interactive map was. I'd double check that if I could find it but I'm lazy. ;(
  3. Archangel

    Might be no blog

    Parties? What are those? Is that what all the cool kids do these days?
  4. Archangel

    Might be no blog

    My problem hasn't been if a Dev Blog comes or not, it's been the progression of content within said blogs over the course of the past three years that has been a "shrug shoulders" emotion for me. Don't get me wrong, I'm a programmer too so I know how much time is needed to make the complete game. However, sadly I am starting to feel the same way as some others. I was talking external to this forum about this situation with some people. I am more excited about my prospect to buy a PS4 rather than play this game anymore, because I know the PS4 is something that will come and that I look forward too, even if it won't come now I KNOW sometime later this year I will have my hands on that console. With this game it's always been unknown and that is starting to drive my passion for it away as time goes on, I understand the small steps but lately it's been a little too slow, even for me. There were hopes for beta last year, hopes for beta this year. But based on progress, it's extremely hard to see it happening again, which has shot my motivation down dramatically. Like Seph, I'm not trying to be a Debby Downer, but it's the simple truth. It's been four years and the game still doesn't even have base features fleshed out. We're not talking about fancy dungeons, instances, raids, complicated skill animations, 50 zones to walk through, PvP, complicated harvesting systems or skill trees, end game balancing, etc. We're just talking base features. Guilds, friends, marketplaces, the things that make the bare bones of a MMO are still not complete. How can there be successful innovation when it takes this long to make base features? There's still an astronomical amount of work to be done beyond this. At this pace, I don't think the game will succeed. Think about it. Think about all the post work that needs to be done. New skill development, monitoring the game, new area development, bug fixing, new features, etc. This all coming out after the core is done. It probably won't take 4 years for each feature, but at this pace it will take a unnecessary amount of time for each one which will slowly drive people who don't have "iron skin" passion for it away. I do understand it takes a long time to make and I do understand there is work/travel outside of this. What I am saying though is to really sit down and think about this. Is this something you're really committed to? Because if the population of the game goes up, so does the amount of effort you'll need to put into the game. It can't be something that sits on the sideline like it has the past 4 years, casually getting love here and there. It'll need the proper amount of love and attention to make it shine, or else it will just fade away like every other MMO on the market. It sounds harsh but it's true. If this isn't something you can give more time too, I'd say quit it now before it becomes a real issue. Down the road it'll be more trouble than it's worth and cause too much stress because it will become un-manageable. That's all I had to say. Sorry if it's brutal. I love the concept, I really do. In fact this is the first game I'd really say "Throw me on the support team in or out of game' because I'd love to spend extra time just helping with the game. But I just foresee major problems. I'd love to help with the game, but I'm concerned there might not even be a "good" game there. Again, I understand so much time is being put into this, I do. Just think real hard on this. Just my warning for the future. An opinion but it does hold some merit.
  5. Archangel

    Possibly Silly Question

    Hey there @STARFOXX. A common misconception people have when first checking out this game is that it is a sister game to FO. However the scope and style of the game has a vastly different approach to the older style of FO. This game will change many things and is its own entity in the gaming world. You may see some things that are similar, but mostly you should expect major differences between the two games. The only similarities between the two games are the people involved in the community. There may be easter eggs in WoT referencing FO, but again, the games are not the same and should not be treated as such. The stories, gameplay, monsters, and design will all be different. This game will have a bigger scope and focus. In retrospect, you should expect this game to vastly improve upon the experience you may have had when playing FO. Hope this helps answer your questions.
  6. Is your profile picture from an anime character ? if so which one ?

    1. Archangel


      As far as I know, this is an OC from Deviantart that's been re-shared many times.

  7. Archangel


    @ICyICE The supporter weekends are there to give people a little taste on the current features of the game. It's also to provide feedback and fix bugs to the developer. These happen every so often and should be more frequent the closer the game gets to a beta stage. The servers are online but no one can log into them, as they are being used for development again. So check back in every now and then for another supporter weekend! In order for a full release (the game coming out) to happen, the game has to have the framework completed, with enough content to last awhile, keeping players busy. Currently neither has been completed. The game is getting closer to being completed. Estimated beta release should happen sometime in 2018 (probably late 2018), but this is by no means a guaranteed. If anything, 2019 will be the latest anyone would expect a beta release to happen. The best way to stay up to date is to check on the News and Patch Notes section every month. There you will be able to see every development blog and update, with a roadmap of remaining features to develop.
  8. Archangel


    @iamallama Custom outfits would be such a cash grab. I'd buy the rights to one in a heartbeat.
  9. Archangel

    Alpha, beta or what?

    Alphbra. Game will start to pick up pace here shortly. It's not fully released, but on supporter weekends, anyone can play (typically, though it is for supporters). It's technically in Alpha (separate users are allowed/have access to it off of supporter weekends). Beta (as I've answered a few times now in other threads) is loosely expected to happen sometime in 2018, however it is by no means solidified in any manner. Game is made by a solo-developer in his spare time, with a small team of people. It's been in development for years now. Things will pickup faster once the framework is done, which I don't think a lot of people really understand. . . Ah well. Anyways, Alpha for now... with some occasional "betaish" weekends where people can login and play around with it... hence... Alphbra!
  10. Archangel

    WoT Dec 30th '17 - Thoughts so far

    Thanks for the feedback Llama!
  11. Archangel

    WoT Dec 30th '17 - Thoughts so far

    It's not that the quests are hard, it's just (at the time) there was many people in a small area so it's perceptually hard because of RNG drop % rates. I ended up grinding to level 10 (max level for the supporter weekend), it was really fun. Some things that stuck out to me during playing: On the minimap in the upper corner of the screen. When you have a pet out, the color of the dot for the pet is the same as the enemies (red). This led me to believe a enemy was chasing me, nay to find it was just my pet. Health regen is lopsided, especially the higher level you get too. It seems to get progressively slower, often to the point I had to stand around for several minutes doing nothing just to regen it all. Could probably be slightly improved for next time. Potions were too expensive (not really that bad at the start). It's just when you have so much HP it's hard to regen it all having to spend 2k+ every time to do it. This wouldn't be so bad when you're grinding money... however.... Loot bags. When you're en-masse grinding, loot bags vanished too quick and often were hard to click on to receive the loot, especially when I was being attacked by two or more monsters. Loot could potentially be easier to click on, and vanish after a slightly longer time. I had several cases where loot bags dropped, but I could not click on them, no matter how hard I tried. I'm not sure if the enemy was supposed to drop something, but just didn't, or if it was not supposed to drop anything at all. I ran into some texture issues in the first area and on the big map, stuff like the image here Ran into an issue with mobs who would not aggro onto me when I used my spell AoE from a distance, they would register that I had attacked them, but would not run towards me even if I was standing just beyond melee range.
  12. Level 10 (max level, SW Dec 30) pure Earth Element final stats:



    1. aquaprofile


      What do the attributes do? Or are the effects not implemented yet?


    2. Archangel


      @aquaprofile Earth adds 10 hp per point. Other ones don't have an effect on stats. Points in them are for skills which haven't been fully implemented yet. Llama isn't sure if they should have any effect on stats at all, but for now, I just put them all into earth since its a slight stats difference from the rest.

      Also I posted this just in case anyone  wanted to max out, and was wondering if it was a huge power difference.

    3. aquaprofile
  13. Use your forum login credentials. The game is connected to your forum account for now. It will open for non-supporters later today, so if you try to login and are met with a time-stamp, just wait a little longer. Otherwise you'll be good to go!
  14. Archangel


    Heya @gallowsCalibrator. Welcome to our happy little community. For future reference, make sure to check the sub-thread "Q&A" to see if there is a topic like yours already posted. I've made some posts in similar threads to yours regarding the exact nature of the content you asked here, which my previous response is linked below: For a TL;DR: There are two ways of estimating the games completion as of now: 1) The loose estimation is, of course, "sometime next year". This is not precise for a reason (see my statement in the linked quote). 2) A more proper, though on no "guaranteed" perspective (see reasoning in #1 as to why we reduce it to "sometime next year"), is to follow the roadmap listed in recent Dev Blogs. As things get checked off the list, you can have a textual representation of the game getting closer and closer to a beta stage/complete stage. The list gets updated every month, so you have a better understanding on where the game is at in terms of completion. I understand that not having a "proper" date is not to many people's liking and that asking to "be patient" doesn't come easy, but things are getting done! You can browse through the development News and Patch Notes to get a better understanding of what's been going on these past few months, which may help clear up where the project currently is at. The technical reason is that it's simply too hard to judge when things will get done at this time during development. In coding, you can judge how long you think it will take to complete a project, but it may not be reality when the time is near. Often its better to overestimate the time it will take to get something done, rather than underestimate and have a bunch of unhappy people waiting for you to get something done (which may often be rushed). So even though the game seems to be getting closer to being done (for beta), the reality is there may be bugs/unexpected complications/etc. that push back development a little more than anticipated. For now what I've been telling people is to check back each month, that way you can stay up to date. It might be awhile but it also might not, we'll just have to see. Hope this helps a little?
  15. Windows client worked like a charm for me. Updated successfully. If anyone has problems with the clients, make sure to report it or ask for help.