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I've been learning 3D modeling, animation, texturing, sculpting and more the past couple months and slowly getting better. I'm planning on eventually making assets for games but for now I'm mostly learning and playing around. If you have any ideas or concepts for me to make, feel free to just ask, might give me something to do. I might also end up posting screenshots of my progress here.

Here is where all my models end up when they're complete: https://sketchfab.com/Kainui/models

And here they are listed first to last corresponds to most recent to less recent (literally just finished one today, the other one is my first fully complete textured model made last week)

https://skfb.ly/69yzr

https://skfb.ly/698tN

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that shield has a lot of battles, incredible work, interesting website by the way, i will follow this because i forgot to keep a track on the topics if is only by memory lol

Edited by juraija

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20 hours ago, Kainui said:

I've been learning 3D modeling, animation, texturing, sculpting and more the past couple months and slowly getting better. I'm planning on eventually making assets for games but for now I'm mostly learning and playing around. If you have any ideas or concepts for me to make, feel free to just ask, might give me something to do. I might also end up posting screenshots of my progress here.

Here is where all my models end up when they're complete: https://sketchfab.com/Kainui/models

And here they are listed first to last corresponds to most recent to less recent (literally just finished one today, the other one is my first fully complete textured model made last week)

https://skfb.ly/69yzr

https://skfb.ly/698tN

What software do you use for this modeling, also great models, very nice in detail.

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Thanks, yeah the detail is super tedious but I notice it's getting easier for me to tolerate, plus I have suddenly noticed myself just getting more aware of textures and lighting/shadow of things around me which is like sorta cool feeling my eyes leveling up kinda, even though not really I need to go get new glasses lol.

Good question I forgot to mention in the first post what I'm using I'll probably edit that, I'm using Blender. It's free so you could go download it right now if you want to. All my models are free to download too off that site if anyone would want to play around with them, and I can even post the .blend files. (.blend is the file format that Blender saves to by default, which has all the options and stuff that I use while working on it.) 

Currently I have a few things in progress:

  • Robot spider game assets for a friend (animated, but not textured, project on hold cause he's busy in school right now)
  • Frozen eye staff; it's a stick with a solid frozen chunk of clear ice at the end with an eyeball inside of it staring out at you.
  • Learning anatomy so I can design and make characters

I'm totally open for ideas or requests of stuff, like if you want to sketch something or write out some ideas you want to see. After I finish that staff, gonna have to make something else.

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my god, i has been wanting to create the helm of my character somehow, is like the helm of Megaman but with horns and closed on the jaw, is hard to learn to use it? or even a juraija can use it? (juraija is the lowest level on learning skill)

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9 hours ago, juraija said:

my god, i has been wanting to create the helm of my character somehow, is like the helm of Megaman but with horns and closed on the jaw, is hard to learn to use it? or even a juraija can use it? (juraija is the lowest level on learning skill)

I'm not gonna lie, it's kinda tough. But you can try watching some youtube tutorials, that's how I learned a lot of stuff. If you look up "How to make a helmet in blender" tons of stuff will come up. You could also send me message here if you need help. 

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I started working with some small indie game group, I'll just continually edit this post with the models in progress, so most of them will be grey at the start, but hopefully end up a little more colorful later.

6zQWmZ10S1mSMlFhrGKXWw.png

3bPFUBV1S3OIgHXa7tcc9w.png

v3Ba4ot_T_OYEG_bvH-Xkg.png

HnhomPONS3akoASMUJk-uA.png

Edited by Kainui

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Here's something interesting you might not know about game development. Check out these two 3D models, what's the difference between them?

pDvj9E-pSkyKpaO5_Q7mTQ.png

The model on the left is only about 400 vertices while the model on the right is about 120,000! 

DQD6CBQ8RIm5mBYKjaqyVA.png

So what happened was I sculpted the model on the right, but that creates tons of vertices in order to get that nice detail. But practically speaking, that's really computationally intensive! So there's this process called baking normal maps, which creates this texture here which is just a simple image that gives you a kind of cheating way of using a simpler object to calculate how light should reflect off the high poly object while only rendering the simpler smaller one!

xAZm2_XgREKFbNilbkyoGA.png

But just keep in mind, I probably should have added an extra nose to the sphere, since the further distorted the sculpt is from the simpler object, the more obvious the "cheat" becomes since the object on the left really is just a plain sphere, so here you can see at an angle what I'm talking about:

xuR9-OD8SS_pyGFo9cClig.png

Anyways I just thought this would be cool to show, while playing videogames you might notice next time when there are normal maps being used to give that extra really fine texture.

Edited by Kainui

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I've been busy, but obviously posting stuff here is kind of silly so I started posting to twitter. I quit working with those other guys and started working on a game and I'm still just making other art by itself for fun so you can see how my game comes along. Shouldl be finished by the end of this month, I'm planning on submitting to an itch.io competition. https://twitter.com/Saesegral 

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